+2 Morale: +20% to Attack and Defense, and crit chance is increased by 30%. +1 Morale: +10% to Attack and Defense, and crit chance is increased by 20%. 1 Morale: -20% to Attack and Defense, and crit chance is reduced by 25%. 2 Morale: -35% to Attack and Defense, and crit chance is halved. 3 Morale or worse: -50% to Attack and Defense, and crit chance is 0. Morale still operates in seven tiers, but now its effects go like this: Some changed number points for general illumination: As such, if you do play the base campaign, you may find that my analysis is inconsistent with your experience -Favorite Enemy being a kind of Human racial trait, for example, is not in the base campaign. Simple as that.Īs previously stated, I'm going by Orcs on the March for everything, and mostly not bothering to note the differences between it and base Armored Princess. A crit is simply always 150% of maximum damage -if your highest damage roll against a target is 200 damage, you do 300 damage on a crit. As such, it's not worth paying significant attention to it, not even if you're eg trying to stack crit boosters in hopes of getting to 100%.Ĭrit damage itself has been overhauled so that your current Rage no longer factors into the damage amount. Just like in The Legend, the values always stay in a very low range that cannot be counted on, bar assorted Abilities and the occasional Talent, many of which make the base number entirely irrelevant. Although Armored Princess now displays crit chance in the interface, I'm still not incorporating it into my listings.
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